A multiplayer dice game was realized which is played by two users and one embodied conversational agent. During the game, the players have to lie to each other to win the game and the longer the game commences the more probable it is that someone is lying, which creates highly emotional situations. We ran a number of evaluation studies with the system. The specific setting allows us to compare user–user interactions directly with user–agent interactions in the same game. So far, the users’ gaze behavior and the users’ verbal behavior towards one another and towards the agent have been analyzed. Gaze and verbal behavior towards the agent partly resembles patterns found in the literature for human–human interactions, partly the behavior devia...
Krämer N, Hoffmann L, Kopp S. Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal ...
When algorithms create personas from social media data, the personas can become noxious via automati...
The study of agent helpers using linguistic strategies such as vague language and politeness has oft...
In this article, we present Gamble, a small game of dice that is played by two users and an embodied...
In this paper, we present a game of dice that combines multi-party communication with a tangible int...
Embodied conversational agents become more and more realistic concerning their conversational and th...
Conversational Agents (CA) in the form of digital assistants on smartphones, chatbots on social medi...
The perception of humanness in a conversational agent (CA) has been shown to strongly impact users’ ...
Interactions between an intelligent software agent (ISA) and a human user are ubiquitous in everyday...
This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA...
Part 6: Game UnderstandingInternational audienceHuman-like behaviors are an important factor in achi...
When interacting with others, we form an impression that can be declined along the two psychological...
Item does not contain fulltextMost research into intelligent virtual agents focuses on agents with a...
This article explores whether people more frequently attempt to repair misunderstandings when speaki...
Conversational virtual agents with social behavior are often based on at least two different discipl...
Krämer N, Hoffmann L, Kopp S. Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal ...
When algorithms create personas from social media data, the personas can become noxious via automati...
The study of agent helpers using linguistic strategies such as vague language and politeness has oft...
In this article, we present Gamble, a small game of dice that is played by two users and an embodied...
In this paper, we present a game of dice that combines multi-party communication with a tangible int...
Embodied conversational agents become more and more realistic concerning their conversational and th...
Conversational Agents (CA) in the form of digital assistants on smartphones, chatbots on social medi...
The perception of humanness in a conversational agent (CA) has been shown to strongly impact users’ ...
Interactions between an intelligent software agent (ISA) and a human user are ubiquitous in everyday...
This paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA...
Part 6: Game UnderstandingInternational audienceHuman-like behaviors are an important factor in achi...
When interacting with others, we form an impression that can be declined along the two psychological...
Item does not contain fulltextMost research into intelligent virtual agents focuses on agents with a...
This article explores whether people more frequently attempt to repair misunderstandings when speaki...
Conversational virtual agents with social behavior are often based on at least two different discipl...
Krämer N, Hoffmann L, Kopp S. Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal ...
When algorithms create personas from social media data, the personas can become noxious via automati...
The study of agent helpers using linguistic strategies such as vague language and politeness has oft...